Dungeon Procedure
- Describe surroundings and immediate dangers (combat, traps, etc.). The players then declare their character’s intended movements and actions.
- Resolve the actions of each character simultaneously, along with any actions in progress.
- Players record loss of resources or new conditions.
- Repeat
On their Turn, a character can move a distance equal to their torchlight’s perimeter (about 40ft) and perform one Action. Players can use their action to move up to three times that distance, though that will increase the chance of triggering a roll on the Dungeon Events table. The Warden should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the Dungeon Events table.