center

Oneiromancer, keeper of tales, ally of Djura, student to Crow of Cabra.

HPSTRDEXWIL
x81211

Abilities and skills

Adventurer’s Training

You’re spending time improving your skills as an adventurer. You’re still learning the ropes, but beginning to get hold of things after your time training with January. You could seek out someone who specializes in the same weapons as you, to further your skills.

  • 1 - Training with Jan
  • 2 - Combat experience out on the road
  • 3

Order of Tales

When you consult your book of stories in order to solve a problem or learn something new, roll 1d10 and assign that number to the story (reroll for numbers already assigned). On even results describe the story to the Warden and tell them how the information is useful. On odd results the Warden tells the story, and it’s on you to make it useful. The next time you act in accordance with the knowledge gained, you roll with advantage.Once the book is full it can no longer be used, but the world is filled with other books.

Book of Stories - Troupe

  1. x
  2. The Story of Tyshiqat
  3. x
  4. x
  5. The Regent-in-Sapphire
  6. x
  7. x
  8. x
  9. x
  10. x

Expertise

  • Dreams and their interpretation
  • Stories
  • Omens

Reputation

SkillProficiency
Dream DivinationPracticed (6d6 x 3)

Unique and magical items

Stone Mask

2 uses Your face perfectly matches that of someone you have seen before, for a period of 24 hours. *Your consciousness is transported, for a time, to the gallery of faces. *

Stone Torch

2 uses Provides inextinguishable light for 4 hours. Recharge: Must be blessed by a holy person.

  • 1st use: To enter the stone temple in the Dawnwood

A white raven feather:

1 use
A large feather of that color called argent, a white that contains an almost moon-like iridescence. You may fall from any height unharmed.

Seeing stone:

1 use

A light, hand-held stone in the shape of an eye. Choose a created object. You can sense the nearest exampleRecharge: Leave in a bucket of rainwater overnight.