
Fieldwarden, copsestalker, carrying a burden.
| HP | STR | DEX | WIL |
|---|---|---|---|
| x | 15 | 11 | 12 |
Abilities and skills
Two Paths
Make two 6-step clocks. Finishing either clock confers the appropriate bonus, but you lose the opportunity to travel the road not taken. You may only mark a clock once per scene, barring exceptional circumstance
Way of the Defender
- When you throw yourself into danger to protect someone else, mark 1. Any damage they receive is divided evenly between you and the one you protect, rounded down. When the clock is full, you permanently gain 1 natural armor and erase both clocks.
Way of the Blade
- When you respond to situations impulsively or with unthinking violence, mark 1 and gain piercing attacks until your next rest. When the clock is full, permanently increase your damage by one die step and erase both clocks.
Expertise
- The Wood
- Demons
- Martial weapons
Reputation
| Skill | Proficiency |
|---|---|
| Tracking | Adept (8d8 + 50) |
Unique and magical items
Strange Sword
d8 Once the blade of the fabled knight, Ser Hæthia, who sealed away the Frost Shepherds and brought an end to their age. The blade is possessed of a WIL (16) and urges its bearer toward greater glory.
Gauntlet of the Pilgrim
3 uses An old gauntlet with a faded emblem on the palm. A target you raise your palm to cannot approach you until you lower it, though they can still act against you. Recharge: Hold a contested locale against an active threat, until the threat is dispatched of or otherwise routed.
Spellbook: Smoke Form
Your body becomes a living smoke that you can control. Smells of campfire. The pages cannot be burnt, but are very sensitive to moisture.
Spellbook: Fiery Sphere
1d8 You fire a ball of flame up to 20 feet away. Hot to the touch.