
Captain of the Damselfly.
| HP | STR | DEX | WIL |
|---|---|---|---|
| 4 | 12 | 10 | 13 |
Abilities and skills
Charming and Open
When you use charm or charisma to your advantage, roll WIL. On a hit, hold 2. On a miss, you and your target both hold 1. Spend these hold, 1-for-1, to ask the following questions.
- How can I get them to [x]?
- What do they find so charming about me?
- What are they not telling me?
- What do they desire?
- What are they afraid will happen next?
Bond of Blood
You are bound by blood and smoke to the homunculus known as Greg (:. The bond is fresh, and unstable. Your health pools are currently linked, meaning that damage taken is shared between you both.
As the bond develops it may yet continue to change.
Ancestral Lute
When you weave a performance into a basic spell, choose an ally and an effect:
- Heal 1d4 HP
- +1d4 forward to damage
Expertise
- Rivers and riverland travel
- Songs
- Etiquette
Reputation
| Skill | Proficiency |
|---|---|
| Performer | Practiced (6d6 x 3) |
Unique and magical items
Pebble of the Raging River
3 uses When hurled at the ground, creates a 10ft cube of water at the site of impact. Recharge: Submerge in a river for a month.
Cool Cup
3 uses An excellent vessel. Any liquid poured into this cup is purified of contaminants. Recharge: Craft a cup of similar quality, then drink from it.